> > The private-backbuffer case really has
> > to be the backbuffer as treating the frontbuffer as private would break the
> > blitting technique that we use to keep the (real) backbuffer uptodate...  To
> > have a private backbuffer & ignore cliprects, it really does have to be the
> > backbuffer.
> 
> I thought we only supported private back buffers when we had a single 3D
> window, so wouldn't back buffer functionality be excluded when we
> support page flipping?

Yes, but we mentioned early on that when there are many cliprects it might be
better to revert to swapping and a private backbuffer...

Keith

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