> > The private-backbuffer case really has > > to be the backbuffer as treating the frontbuffer as private would break the > > blitting technique that we use to keep the (real) backbuffer uptodate... To > > have a private backbuffer & ignore cliprects, it really does have to be the > > backbuffer. > > I thought we only supported private back buffers when we had a single 3D > window, so wouldn't back buffer functionality be excluded when we > support page flipping?
Yes, but we mentioned early on that when there are many cliprects it might be better to revert to swapping and a private backbuffer... Keith _______________________________________________________________ Don't miss the 2002 Sprint PCS Application Developer's Conference August 25-28 in Las Vegas -- http://devcon.sprintpcs.com/adp/index.cfm _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel