From: Keith Whitwell <[EMAIL PROTECTED]>
Date: Thu, 30 May 2002 12:59:23 +0100
I haven't proven whether these are all restore-context changes, or if some
additional bogus statechanges are emitted later on. Either way, it's easy to
see room for improvement...
In viewperf these are all sequences of:
for (...) {
set GL state;
do tri/line/point loops
}
Where "set GL state" does the same precise state settings each
iteration. I mentioned this to Gareth one time as I noticed this
same thing last time I hacked seriously on the Creator3D driver.
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