Hey all, I was playing quake3 on my laptop here (which has a 3D Rage Pro chip) and noticed a few problems with the rendering. Here are comparison shots (taken with identical settings) on my TNT2 and on the Mach64-based card:
http://bronaugh.linuxboxen.org/q3dm1_tnt2.jpg http://bronaugh.linuxboxen.org/q3dm1_mach64.jpg This is with the latest CVS (downloaded last night). Map was q3dm1. Lightmap lighting was enabled, GL extensions were enabled, texture detail was the same (second from highest), geo. detail was medium. High quality sky was off (it just distracts). You can see clearly the major rendering glitch with the mach64 on the walls - the texture just isn't integrated as it should be. Also, there's no mipmapping, but that's less of an issue. Any ideas? I'd love to help here, but I don't know where to start. David Bronaugh _______________________________________________________________ Don't miss the 2002 Sprint PCS Application Developer's Conference August 25-28 in Las Vegas - http://devcon.sprintpcs.com/adp/index.cfm?source=osdntextlink _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel