On Sun, 9 Jun 2002, Leif Delgass wrote:

> On Sun, 9 Jun 2002, David Bronaugh wrote:
> 
> > Hey all,
> > 
> > I was playing quake3 on my laptop here (which has a 3D Rage Pro chip)
> > and noticed a few problems with the rendering. Here are comparison shots
> > (taken with identical settings) on my TNT2 and on the Mach64-based card:
> > 
> > http://bronaugh.linuxboxen.org/q3dm1_tnt2.jpg
> > http://bronaugh.linuxboxen.org/q3dm1_mach64.jpg
> > 
> > This is with the latest CVS (downloaded last night).
> > 
> > Map was q3dm1. Lightmap lighting was enabled, GL extensions were
> > enabled, texture detail was the same (second from highest), geo. detail
> > was medium. High quality sky was off (it just distracts).
> > 
> > You can see clearly the major rendering glitch with the mach64 on the
> > walls - the texture just isn't integrated as it should be.
> 
> I've noticed those particular textures as well.  My guess is that it could
> be a result of the card not being able to modulate alpha values for the
> GL_MODULATE texture environment.  This is a conformance problem that can't
> be worked around without essentailly making all textured polygons software
> fallbacks.  In most games I've tested with, GL_MODULATE is the most used
> texture environment (Quake3 uses it almost exclusively, I think).  The
> more recent builds of Quake3 have some workarounds for the RagePRO that
> fix transparency problems with smoke trails and such which were evident in
> the demo, however.  Having said all that, I haven't actually verified that
> this is the problem in this particular case, but I have seen texture
> transparency problems in UT that I know are because of this hardware
> limitation.

Well, I just took a look in Windows and they look the same, so that makes 
me think this is indeed because of the texture environment hardware 
limitation. 

-- 
Leif Delgass 
http://www.retinalburn.net


_______________________________________________________________

Don't miss the 2002 Sprint PCS Application Developer's Conference
August 25-28 in Las Vegas - 
http://devcon.sprintpcs.com/adp/index.cfm?source=osdntextlink

_______________________________________________
Dri-devel mailing list
[EMAIL PROTECTED]
https://lists.sourceforge.net/lists/listinfo/dri-devel

Reply via email to