I am trying to draw to two windows using one context.
It works for Mesa, but gives severe artifacts with DRI.
It would work to instead use glXCopyContext, but this
still doesn't work for DRI, and it crashes the server
with indirect rendering.

I am using ATI Rage and Radeon, with XFree86 CVS.
Haven't tried DRI CVS yet, but I will do this soon.

Here is a test app illustrating context bugs:
http://home.nc.rr.com/krahnfamily/source/cxbug.c
Aside from fixing bugs, any ideas on a workaround
to share a context in DRI?

Another unrelated thing, not actually DRI: glDrawPixels
with GL_BITMAP and an incorrect format correctly gives an
error in DRI, but indirect results in an Xlib error:
http://home.nc.rr.com/krahnfamily/source/bitmap_bug.c

Thanks,
Joe Krahn

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