I am trying to draw to two windows using one context. It works for Mesa, but gives severe artifacts with DRI. It would work to instead use glXCopyContext, but this still doesn't work for DRI, and it crashes the server with indirect rendering.
I am using ATI Rage and Radeon, with XFree86 CVS. Haven't tried DRI CVS yet, but I will do this soon. Here is a test app illustrating context bugs: http://home.nc.rr.com/krahnfamily/source/cxbug.c Aside from fixing bugs, any ideas on a workaround to share a context in DRI? Another unrelated thing, not actually DRI: glDrawPixels with GL_BITMAP and an incorrect format correctly gives an error in DRI, but indirect results in an Xlib error: http://home.nc.rr.com/krahnfamily/source/bitmap_bug.c Thanks, Joe Krahn _______________________________________________________________ Don't miss the 2002 Sprint PCS Application Developer's Conference August 25-28 in Las Vegas - http://devcon.sprintpcs.com/adp/index.cfm?source=osdntextlink _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel