I intend to look into this problem, probably over the weekend.
I've got at least one test program of my own to exercise this.
Agreed, we shouldn't crash.

-Brian


Jens Owen wrote:
> Brian, do these tests look reasonable to you?  We certainly shouldn't
> crash the server, even if they are unreasonable.
> 
> Joe, can your try with the DRI CVS trunk?
> 
> Joe Krahn wrote:
> 
>>I am trying to draw to two windows using one context.
>>It works for Mesa, but gives severe artifacts with DRI.
>>It would work to instead use glXCopyContext, but this
>>still doesn't work for DRI, and it crashes the server
>>with indirect rendering.
>>
>>I am using ATI Rage and Radeon, with XFree86 CVS.
>>Haven't tried DRI CVS yet, but I will do this soon.
>>
>>Here is a test app illustrating context bugs:
>>http://home.nc.rr.com/krahnfamily/source/cxbug.c
>>Aside from fixing bugs, any ideas on a workaround
>>to share a context in DRI?
>>
>>Another unrelated thing, not actually DRI: glDrawPixels
>>with GL_BITMAP and an incorrect format correctly gives an
>>error in DRI, but indirect results in an Xlib error:
>>http://home.nc.rr.com/krahnfamily/source/bitmap_bug.c
>>
>>Thanks,
>>Joe Krahn


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