Hi,

I'm trying to use a program called gtkradiant
(http://zerowing.idsoftware.com/) that is a map editor for quake and all
the other games from ID Software. My problem now is that the 3D view is
very slow for me. After testing it with different graphic cards it looks
like that it works slow with Matrox G400 and 3Dfx voodoo but fast with
NVidia (and with LIBGL_ALWAYS_INDIRECT=1 faster than without).

Since all the other openGL programms are working "fast" I think it is an
issure with gtkradiant. After searching for a solution I found the
XFree86 page about DRI (http://www.xfree86.org/4.2.0/DRI10.htm) saying
that under certain conditions the dri driver will switch into software
rendering.

My question now is how can I detect that switch and find the gl call
that cause it? Is there a point where I can set a breakpoint or
something else?

Bye, Michael



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