On Wed, Jun 26, 2002 at 04:43:35PM -0600, Brian Paul wrote:
> Without looking at the code, my guess is that the GL_DECAL env mode
> with an RGBA texture probably isn't implemented in hardware.  Hardware
> from that era often had limitations that prevented some combinations
> of texture env modes and texture formats from being done in hardware.

There was a patch by Karl Lessard (?) that had something to do with
GL_DECAL. What happened to it?

-- 
Ville Syrjälä
[EMAIL PROTECTED]
http://www.sci.fi/~syrjala/


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