On Thu, Jul 11, 2002 at 06:10:01PM -0400, Mike Westall wrote: > The attached program illustrates a shading anomaly > we have encountered while attempting to use autonormal > in conjunction with nurbs. > > The shading of the sphere is seriously screwed up > while running with indirect rendering on the standard > X server packaged with RH 7.3. It can be fixed by > uncommenting the /* #define CORRECT 1 */ on line 8.
Your example did fail for me on RH7.1 as well -- the sphere was rendered in 4 "quarters" of solid shading, but a recent DRI build rendered it just fine. I'll take a screen shot when I'm back at work tomorrow... > Oddly enough the EXACT problem that occurs with unaccelerated > rendering on XFree86 also occurs with the OpenGL version > that comes with recent Sun Solaris boxes. Thus we > may well have a bug that is simply latent on SGI | NV. I ran the test on a Solaris 8 system with the OpenGL "ogl123_rt32_64" downloaded from Sun's OpenGL for Solaris website (Ultra 10 with Elite3D graphics) and it rendered correctly. -andy ------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek Gadgets, caffeine, t-shirts, fun stuff. http://thinkgeek.com/sf _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel