Microsoft has been progressively claiming IP ownership of parts of the
OpenGL API. (See http://news.zdnet.co.uk/story/0,,t269-s2118968,00.html)

Although the parts they claim are things like vertex programming -
features that aren't present in older cards such as Mach64 -, it seems
obvious that these are features very important in the current and next
generation of graphics cards.

I would like to know your opinion about the influence this may have for
the DRI and Mesa3D projects in particular, and for the OpenGL API in 
general.

José Fonseca


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