Alan,  Others,

I've been thinking again about pageflipping & realized I can solve the 
remaining few problems if I can tweak the behaviour of the 2d driver slightly.

At the moment, the 2d driver always draws to buffer zero (the old front 
buffer), and then at some point in the future, the dirty parts are blitted to 
buffer one (the old back buffer).

However, this can be incorrect in a couple of circumstances, particularly when 
the dirty regions (or even the drawing itself) overlaps with the 3d window.

I think all my problems can be solved if I do two things:
        1) always have X draw to the *current* front buffer (buffer zero or buffer 
one, 
depending)
        2) subtract the 3d window from the dirty regions before blitting to the 
current 
back buffer.

I can probably figure out 2) without to much effort.

For 1), I can adjust the accelerated functions fairly easily to get them to 
draw to buffer zero/one as appropriate.  What about software fallbacks?  What 
value do these use to get a pointer to the framebuffer, and how can I go about 
changing it?

Keith



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