Hi,

I'm having a visual problem with an application (NWN under Wine) - it works
fine with LIBGL_ALWAYS_INDIRECT=true but displays the problem (some textures
flicker and show wrong colours) with hardware-accelerated r200.

How can I selectively disable/enable hardware acceleration for certain
OpenGL operations so that I can narrow this down? Is there an environment
variable for this? How can I find out what extensions my app uses, or
failing that, what extensions are even available? Or do I need to compile
DRI-enabled Xfree86 myself?

I haven't found anything in the docs.

Would a screenshot help (and how would I take one of those)?

-Malte #8-)


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