Malte Cornils wrote:
On Thu, Oct 24, 2002 at 01:31:14AM +0200, Malte Cornils wrote:Is there any way I could help in a different way, maybe you could guess something after looking at a screenshot? If you supply a patch, I promise I'll test it, of course. With TCL it's way faster :-)BTW, I've put up two screenshots, one with the problem/TCL, one without. They're 1 MiB each, since I used lossless compression. Also, the green patches are sometimes of different colour on some textures, and they flicker back to normal occasionally. http://studsun1.ira.uka.de/~s_malte/nwn_tcl.png http://studsun1.ira.uka.de/~s_malte/nwn.png
Hmm. Looks like depth fighting, but that doesn't make much sense as I wouldn't expect there to be multipass rendering going on here. In any case what output is produced when you run with 'R200_DEBUG=fallback' ?
Keith
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