On Don, 2002-10-24 at 13:53, Felix K�hling wrote:

[ backtrace on glutfx exit omitted ]

> I checked radeonDestroyContext. It looks suspicious to me that a lot of
> the context is destroyed *before* the RADEON_FIRE_VERTICES macro calls
> radeonFlush. I moved RADEON_FIRE_VERTICES before any of the
> *_DestroyContext calls and didn't get any more segfaults. A patch is
> attached.

This might also be a better fix for the texture placeholder heap
problem. I was also suspicious about the location of the
RADEON_FIREVERTICES() call but thought there might be a reason for it.


> Furthermore the segfault occurs in radeonGetLock. Could a segfault in
> this place potentially cause a deadlock?

No, the lock is released when a client dies.


-- 
Earthling Michel D�nzer (MrCooper)/ Debian GNU/Linux (powerpc) developer
XFree86 and DRI project member   /  CS student, Free Software enthusiast



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