On Wed, Nov 06, 2002 at 11:41:00PM +0100, Dieter N�tzel wrote:
> Am Mittwoch, 6. November 2002 23:23 schrieb Adam K Kirchhoff:
> > Hello all,
> >
> >     These two links show screenshots of glaxium on two separate
> > machines, one with an r100 (original 64 Meg Radeon) and one with an r200
> > (Radeon 8500).
> >
> > http://memory.visualtech.com/glaxium-r100.png
> > http://memory.visualtech.com/glaxium-r200.png
> >
> >     You may notice that, quite frankly, the floor looks much nicer on
> > the r100 than on the r200.  Can anyone explain why this would be the case?
> > Shouldn't the r200 support all the same extensions as the r100?
> 
> Broken textures in the r200 branch?
> Have you tried with TCL disabled?
> 
> Please try both with parsec. I see some texture corruption with the r200 
> there, too.

I know that glaxium is, but is parsec using DOT3?  If so, I believe that may
be the problem.  I know that the R200 driver doesn't handle the scale factor
correctly for ARB_texture_env_dot3 (it always uses a 1x scale).  However, I
don't think /that/ by itself would cause that problem.  If that were the
case, then it would run unbearably slow on R100 (using a non-1x scale causes
a sw fallback on R100).

Do we have any DOT3 tests?  I didn't see any in glean.

-- 
Smile!  http://antwrp.gsfc.nasa.gov/apod/ap990315.html


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