On Thu, 7 Nov 2002, Ian Romanick wrote:

> On Wed, Nov 06, 2002 at 11:41:00PM +0100, Dieter N�tzel wrote:
> > Am Mittwoch, 6. November 2002 23:23 schrieb Adam K Kirchhoff:
> > > Hello all,
> > >
> > >   These two links show screenshots of glaxium on two separate
> > > machines, one with an r100 (original 64 Meg Radeon) and one with an r200
> > > (Radeon 8500).
> > >
> > > http://memory.visualtech.com/glaxium-r100.png
> > > http://memory.visualtech.com/glaxium-r200.png
> > >
> > >   You may notice that, quite frankly, the floor looks much nicer on
> > > the r100 than on the r200.  Can anyone explain why this would be the case?
> > > Shouldn't the r200 support all the same extensions as the r100?
> > 
> > Broken textures in the r200 branch?
> > Have you tried with TCL disabled?
> > 
> > Please try both with parsec. I see some texture corruption with the r200 
> > there, too.
> 
> I know that glaxium is, but is parsec using DOT3?  If so, I believe that may
> be the problem.  I know that the R200 driver doesn't handle the scale factor
> correctly for ARB_texture_env_dot3 (it always uses a 1x scale).  However, I
> don't think /that/ by itself would cause that problem.  If that were the
> case, then it would run unbearably slow on R100 (using a non-1x scale causes
> a sw fallback on R100).
> 
> Do we have any DOT3 tests?  I didn't see any in glean.

I should point out that I've never seen parsec on an r100 card, so I don't 
know if the texture problems I saw were limited to the r200.

Adam




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