On Tue, Nov 19, 2002 at 08:35:45AM -0700, Brian Paul wrote: > Allen Akin wrote: > > On Mon, Nov 18, 2002 at 08:14:53PM -0800, Ian Romanick wrote: > > | > > | How does one go about determining the (data structure / API) version of > > | libGL.so? > > > > As I understand it, there isn't a formal version number. Apps that > > follow the Linux ABI shouldn't need to be aware of the libGL version, > > so there isn't one. > > > > http://oss.sgi.com/projects/ogl-sample/ABI/ > > > > The closed-source OpenGL implementations apparently don't meet the ABI > > standard yet. (At least, NVIDIA's doesn't; can't speak firsthand for > > any others.) > > I think Ian might be looking for an internal version number so he can > test how new libGL is from within a DRI driver. Is that right, Ian?
Correct. > Well, there isn't an official query like this, but there is the > _glapi_get_version() function which returns the version of the dispatcher > code. See the top of glapi.c for the version history. This seems a little hinkey to me. If I'm adding new data structures or dispatch functions to, for example, __DRIcontext or __DRIdrawable, I need to bump a version in a file that comes from extras/Mesa/src? That just seems weird and potentially problematic to me. :) -- Smile! http://antwrp.gsfc.nasa.gov/apod/ap990315.html ------------------------------------------------------- This sf.net email is sponsored by: To learn the basics of securing your web site with SSL, click here to get a FREE TRIAL of a Thawte Server Certificate: http://www.gothawte.com/rd524.html _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel