Ian Romanick wrote:
Right. It's not the real solution to your problem. But it's the onlyOn Tue, Nov 19, 2002 at 08:35:45AM -0700, Brian Paul wrote:Allen Akin wrote:On Mon, Nov 18, 2002 at 08:14:53PM -0800, Ian Romanick wrote:
| | How does one go about determining the (data structure / API) version of
| libGL.so?
As I understand it, there isn't a formal version number. Apps that
follow the Linux ABI shouldn't need to be aware of the libGL version,
so there isn't one.
http://oss.sgi.com/projects/ogl-sample/ABI/
The closed-source OpenGL implementations apparently don't meet the ABI
standard yet. (At least, NVIDIA's doesn't; can't speak firsthand for
any others.)
I think Ian might be looking for an internal version number so he can test how new libGL is from within a DRI driver. Is that right, Ian?Correct.Well, there isn't an official query like this, but there is the _glapi_get_version() function which returns the version of the dispatcher code. See the top of glapi.c for the version history.This seems a little hinkey to me. If I'm adding new data structures or dispatch functions to, for example, __DRIcontext or __DRIdrawable, I need to bump a version in a file that comes from extras/Mesa/src? That just seems weird and potentially problematic to me. :)
thing remotely similar to what you need.
Perhaps we should add a new internal function to libGL to help with this
in the future.
-Brian
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