On Tue, Dec 03, 2002 at 03:29:32PM -0800, Ian Romanick wrote: | | ... On Windows, I can go into the OpenGL tuning app for my driver and | click 'force anisotropic filtering.' Since this extension was created AFTER | Quake, there's NO WAY to enable it from Quake. In Linux I get tough | cookies, but on "that other" operating system I get anisotropic filtered | goodness. Which do YOU think is the better user experience?
Depends. How much performance will I lose on my machine when I force anisotropic filtering on? Just because you can turn the feature on doesn't mean you automatically get a "better user experience." | The problem is that for some knobs (like ones created after the apps), the | only place where they can possibly be turned is at the system level. You picked a control that can be turned on without too much damage to a game. However, I'd bet it would cause the conformance tests to fail, and might cause silently incorrect results for film/video editing software that Linux-based effects houses use. So globally enabling even such a simple control isn't hazard-free. And there are plenty of other controls that can't be turned on without cooperation from the app, because they change resource requirements or need setup at several stages of the pipeline or conflict with other existing rendering modes. A mechanism to allow such things to be forced on wouldn't be of any use. All things considered, it's an interesting example but not a compelling argument. Allen ------------------------------------------------------- This SF.net email is sponsored by: Microsoft Visual Studio.NET comprehensive development tool, built to increase your productivity. Try a free online hosted session at: http://ads.sourceforge.net/cgi-bin/redirect.pl?micr0003en _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel