On Tue, 3 Dec 2002, Brian Paul wrote: > > It's also my experience with many implementations of OpenGL that drivers > lean toward quality in this scenario.
I think that's true, but I think that's partly because of the fact that most OpenGL implementations are geared toward things like CAD design etc, where the difference between a 60fps and a 20fps (or sometimes even 5fps!) framerate simply doesn't matter. I personally believe that that market is a niche market that quite frankly doesn't matter from a technology standpoint any more (*). It's no longer driving technology, and hasn't been for a few years now. It's just coasting along, and the _real_ technology driver today is clearly interactive 3D end-user applications (in other words: games and eyecandy). So you shouldn't look at what other OpenGL implementations do - it's not that interesting. You should look at what Windows drivers do. And they _all_ have user-settable preferences for things like texture quality etc. Simply because they need to. Never mind the differences between DirectX and OpenGL. Linus (*) Don't get me wrong. CAD etc matters a lot to a number of users, and I'm not saying that it is unimportant in itself. I _am_ saying that it is unimportant from a technical development viewpoint, simply because it's not where innovation and performance matters any more. ------------------------------------------------------- This SF.net email is sponsored by: Microsoft Visual Studio.NET comprehensive development tool, built to increase your productivity. Try a free online hosted session at: http://ads.sourceforge.net/cgi-bin/redirect.pl?micr0003en _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel