Nice one, that gets rid of my tearing - thanks Matthew,

it works except now I get some jumpiness on my screen when a new texture
is coming on, I've got 5 rotating reels of 4 textured quads and when the
new ones are about to come on the top of the reel it seems to jump a
bit...

Not sure if the fullscreen would help here.. I need to time each render
and see if this one takes a lot longer than the others..

Dave.

Sottek, Matthew J said:
>
> The easiest way to get rid of tearing is to make the ring buffer wait
> before the back->front blit. This is a very simple mechanism that will
> work even for windowed 3d, and if you are running just one 3d client the
> wait time should not alter your performance much. Or rather,
> the performance decrease should not be different than any other
> "correct" rendering.
>
> Just add a GFXCMDPARSER_LOAD_SCAN_LINES_INCL and a
> GFXCMDPARSER_WAIT_FOR_EVENT prior to the blit. This will hold the
> blit as long as it would tear on the screen. Small windows will not have
> to wait for a vblank, they only wait while the current scan
> intersects the blit.
>
> If you don't want to do that, you can just use the wait for event to
> block until the vblank as I mentioned before.
>
> This will make the rendering at least correct, you can then work on the
> page flipping as an optimization for full screen.
>
>  -Matt
>
>
>
> -----Original Message-----
> From: Dave Airlie [mailto:[EMAIL PROTECTED]]
> Sent: Monday, December 16, 2002 6:57 PM
> To: [EMAIL PROTECTED]
> Cc: [EMAIL PROTECTED]
> Subject: Re: [Dri-devel] [PATCH] i810 cleanup
>
>
>
> Well the i830 page flip code is using async flips, the main thing I want
> to use page flipping for on my i815 is sync'ed flips so I don't see the
> tearing that is so really obvious and gives people headaches.. (don't
> need to be getting sued here!!).
>
> It's not the timing I'm worried about it's the tearing, it can be slow
> as long as its not really ugly...
>
> the i815 can't do async page flipping properly anyways there is a bug in
> the silicon I would assume they fixed it for the i830 ...
>
> Also my current application is a single 3D window taking up the full
> screen, I doubt I'll ever any 2d windows interfering which is handy for
> me...
>
> My major issue now is finding a CVS tree which works for me on my
> development platform that I can then add code to.
>
> As my patch doesn't affect anything other than cleanup can you check it
> in?
>
> Dave.
>
>> The 830 page flipping code is turned off for some good reasons:
>>      - I haven't seen it work without really visible corruption on the
> flip
>> -
>> typically flashing and blank areas
>>
>>      - It isn't actually all that fast - there is a delay while
> (presumably)
>> the
>> ramdac cache or fifo drains - this is comparable to the time to blit
>> the
>>  window itself.  The crossover point was about 300x300 on my test box,
>> but  would vary for different machines.
>>
>>      - Because of the above, it is necessary to wait for the flip to
> finish
>> before
>> clearing the backbuffer & starting the next frame, otherwise you see
>> this  happen.  Actually this invalidates my explanation of the delay
>> -- the fact  that you can see the clear implies that the ramdac is
>> still grabbing new  values from the frontbuffer, so I don't really
>> know what the delay arises from.
>>
>> Keith
>
>
> --
> David Airlie, Software Engineer
> http://www.skynet.ie/~airlied / [EMAIL PROTECTED]
> pam_smb / Linux DecStation / Linux VAX / ILUG person
>
>
>
>
>
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-- 
David Airlie, Software Engineer
http://www.skynet.ie/~airlied / [EMAIL PROTECTED]
pam_smb / Linux DecStation / Linux VAX / ILUG person





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