Nice one, that gets rid of my tearing - thanks Matthew, it works except now I get some jumpiness on my screen when a new texture is coming on, I've got 5 rotating reels of 4 textured quads and when the new ones are about to come on the top of the reel it seems to jump a bit...
Not sure if the fullscreen would help here.. I need to time each render and see if this one takes a lot longer than the others.. Dave. Sottek, Matthew J said: > > The easiest way to get rid of tearing is to make the ring buffer wait > before the back->front blit. This is a very simple mechanism that will > work even for windowed 3d, and if you are running just one 3d client the > wait time should not alter your performance much. Or rather, > the performance decrease should not be different than any other > "correct" rendering. > > Just add a GFXCMDPARSER_LOAD_SCAN_LINES_INCL and a > GFXCMDPARSER_WAIT_FOR_EVENT prior to the blit. This will hold the > blit as long as it would tear on the screen. Small windows will not have > to wait for a vblank, they only wait while the current scan > intersects the blit. > > If you don't want to do that, you can just use the wait for event to > block until the vblank as I mentioned before. > > This will make the rendering at least correct, you can then work on the > page flipping as an optimization for full screen. > > -Matt > > > > -----Original Message----- > From: Dave Airlie [mailto:[EMAIL PROTECTED]] > Sent: Monday, December 16, 2002 6:57 PM > To: [EMAIL PROTECTED] > Cc: [EMAIL PROTECTED] > Subject: Re: [Dri-devel] [PATCH] i810 cleanup > > > > Well the i830 page flip code is using async flips, the main thing I want > to use page flipping for on my i815 is sync'ed flips so I don't see the > tearing that is so really obvious and gives people headaches.. (don't > need to be getting sued here!!). > > It's not the timing I'm worried about it's the tearing, it can be slow > as long as its not really ugly... > > the i815 can't do async page flipping properly anyways there is a bug in > the silicon I would assume they fixed it for the i830 ... > > Also my current application is a single 3D window taking up the full > screen, I doubt I'll ever any 2d windows interfering which is handy for > me... > > My major issue now is finding a CVS tree which works for me on my > development platform that I can then add code to. > > As my patch doesn't affect anything other than cleanup can you check it > in? > > Dave. > >> The 830 page flipping code is turned off for some good reasons: >> - I haven't seen it work without really visible corruption on the > flip >> - >> typically flashing and blank areas >> >> - It isn't actually all that fast - there is a delay while > (presumably) >> the >> ramdac cache or fifo drains - this is comparable to the time to blit >> the >> window itself. The crossover point was about 300x300 on my test box, >> but would vary for different machines. >> >> - Because of the above, it is necessary to wait for the flip to > finish >> before >> clearing the backbuffer & starting the next frame, otherwise you see >> this happen. Actually this invalidates my explanation of the delay >> -- the fact that you can see the clear implies that the ramdac is >> still grabbing new values from the frontbuffer, so I don't really >> know what the delay arises from. >> >> Keith > > > -- > David Airlie, Software Engineer > http://www.skynet.ie/~airlied / [EMAIL PROTECTED] > pam_smb / Linux DecStation / Linux VAX / ILUG person > > > > > > ------------------------------------------------------- > This sf.net email is sponsored by: > With Great Power, Comes Great Responsibility > Learn to use your power at OSDN's High Performance Computing Channel > http://hpc.devchannel.org/ > _______________________________________________ > Dri-devel mailing list > [EMAIL PROTECTED] > https://lists.sourceforge.net/lists/listinfo/dri-devel -- David Airlie, Software Engineer http://www.skynet.ie/~airlied / [EMAIL PROTECTED] pam_smb / Linux DecStation / Linux VAX / ILUG person ------------------------------------------------------- This sf.net email is sponsored by: With Great Power, Comes Great Responsibility Learn to use your power at OSDN's High Performance Computing Channel http://hpc.devchannel.org/ _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel