On Mon, 2002-12-16 at 14:04, Keith Whitwell wrote:
> 
> I think maybe I decided copying was ok as long as:
>       - you rig XAA (or whatever) to always draw into the current front buffer.
>       - you use cliprects to exclude the 3d window so that the backbuffer never 
> gets scribbled.

Right, I keep forgetting about the issues involved with mixing X11 and
OpenGL. If we exclude the 3D window, it doesn't matter which buffer is
drawn to though, or am I missing something again?


> I don't see what difference it makes when the copy happens -- I think the 
> current shadow module implementation is fine for that.

For one, there can be no copy between to flips...


-- 
Earthling Michel Dänzer (MrCooper)/ Debian GNU/Linux (powerpc) developer
XFree86 and DRI project member   /  CS student, Free Software enthusiast


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