On Mon, 2002-12-16 at 14:04, Keith Whitwell wrote: > > I think maybe I decided copying was ok as long as: > - you rig XAA (or whatever) to always draw into the current front buffer. > - you use cliprects to exclude the 3d window so that the backbuffer never > gets scribbled.
Right, I keep forgetting about the issues involved with mixing X11 and OpenGL. If we exclude the 3D window, it doesn't matter which buffer is drawn to though, or am I missing something again? > I don't see what difference it makes when the copy happens -- I think the > current shadow module implementation is fine for that. For one, there can be no copy between to flips... -- Earthling Michel Dänzer (MrCooper)/ Debian GNU/Linux (powerpc) developer XFree86 and DRI project member / CS student, Free Software enthusiast ------------------------------------------------------- This sf.net email is sponsored by: With Great Power, Comes Great Responsibility Learn to use your power at OSDN's High Performance Computing Channel http://hpc.devchannel.org/ _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel