Am Freitag, 20. Dezember 2002 19:48 schrieb magenta:
> On Fri, Dec 20, 2002 at 12:47:34PM +0100, Martin Spott wrote:
> > >> There are sporadic rendering bugs in FlightGear, however.  Every ~40
> > >> frames or so, I'll see a large triangle or two flash on the screen.
> > >
> > > Like these ones ?
> > >
> > > http://document.ihg.uni-duisburg.de/bitmap/Radeon/Mesa-4.0.4_3.png
> >
> > Did you know that 'Solace' - recently mentioned on this list - also shows
> > this sort of artifacts ?
>
> And I can guarantee it's not a bug in Solace. ;)
>
> > http://document.ihg.uni-duisburg.de/bitmap/Radeon/Solace-4.x.png
> >
> >
> > Maybe this program is not that complex and could server as a test case
> > for DRI/Mesa-4.x,
>
> Wow, that's a really cool failure mode...  What's your GL_draw_method (in
> ~/.Solace/registry) set to?  Try changing it to 1 or 0... also, I notice a
> problem with the outlines on the various objects which have them (the group
> of torii and the "bubble"-shaded thing on the right).  The easy workaround
> (in Solace anyway) is to change GL_line_method to 0, which switches it to
> immediate mode (it still records a displaylist though).
>
> BTW, for an explanation of the various settings (so that people really
> could use Solace as a driver stress test), type "d_set" from the
> controlling terminal (and you can also use this command to change the
> settings on-the-fly).

I would try it on my dual Athlon system but I haven't have a GCC 3.2 system, 
yet. So the libg++ reference fail...;-(

Any chance to get a more "compatible" version?

Thanks,
        Dieter


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