On Tue, Jan 07, 2003 at 03:40:09PM +0100, Martin Spott wrote: > > And I can guarantee it's not a bug in Solace. ;) > > >> http://document.ihg.uni-duisburg.de/bitmap/Radeon/Solace-4.x.png > >> > >> > >> Maybe this program is not that complex and could server as a test case for > >> DRI/Mesa-4.x, > > > Wow, that's a really cool failure mode... What's your GL_draw_method (in > > ~/.Solace/registry) set to? Try changing it to 1 or 0... > > Yep, this circumvences the bug,
Which one? 1 uses vertex arrays with glArrayElement, 0 uses immediate mode. (2 uses glDrawElements. For some reason it seems to cause problems on lots of drivers, such as the nVidia binary-only ones, and also the ATI binary-only ones according to someone who ran Solace on them for me). -- http://trikuare.cx ------------------------------------------------------- This SF.NET email is sponsored by: SourceForge Enterprise Edition + IBM + LinuxWorld = Something 2 See! http://www.vasoftware.com _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel