On Wed, 22 Jan 2003, Daniel Vogel wrote:

> > ftp://ftp.retinalburn.net/pub/ut2k3/Shot00000.bmp
> > ftp://ftp.retinalburn.net/pub/ut2k3/Shot00001.bmp
> 
> How does "rmode 7" (untextured, lighting only) look like?
> 
> "rmode 5" == regular
> "rmode 6" == just textures

ftp://ftp.retinalburn.net/pub/ut2k3/rmode6_1.bmp
ftp://ftp.retinalburn.net/pub/ut2k3/rmode6_2.bmp

> "rmode 7" == just lighting

ftp://ftp.retinalburn.net/pub/ut2k3/rmode7_1.bmp
ftp://ftp.retinalburn.net/pub/ut2k3/rmode6_2.bmp

As you can see, both modes still seem to have vertex problems.  Could it
be related to the lack of NV_vertex_array_range or
ATI_vertex_array_object?  I assume there's a fallback path since I don't
see any GL errors related to those extensions.

-- 
Leif Delgass 
http://www.retinalburn.net




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