yes, this patch helps quake3 in sw-tcl mode (no more flickering of textures).
It looks even better than hw-tcl, because hw-tcl
shows that "other flickering" when looking to the
ground and turning around a bit.
But unfortunately it doesnt solve the issue with
the invisible player-model in the player settings menu.
With softwarerendering (LIBGL_ALWAYS_INDIRECT=1) the
model is visible. (but q3 unplayable)
(quake3 1.31 from dec.2001)
Could it be a similar effect that something
gets lost when switching between an ortho and
a perspective view?
regards,
Andreas
Am 2003.02.09 17:53:55 +0100 schrieb(en) Keith Whitwell:
How about this diff to fire the vertices at the time the state changes? I think this is the root cause of the problems:
Keith
diff -u -r1.1.2.7 radeon_state.c
--- radeon_state.c 7 Feb 2003 20:22:16 -0000 1.1.2.7
+++ radeon_state.c 9 Feb 2003 16:52:03 -0000
@@ -990,6 +990,7 @@
case GL_TEXTURE_1D:
case GL_TEXTURE_2D:
case GL_TEXTURE_3D:
+ RADEON_FIREVERTICES( rmesa );
break;
case GL_ALPHA_TEST:
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