On Mit, 2003-02-26 at 21:11, Sven Luther wrote: > > [...] because the DRI is just rendering to the framebuffer, it doesn't > know if you are displaying it or not, and doesn't even care. The only > issue is with size limits of the 3D engine, like Michel said, with the > Radeon 3D engine being limited to 2Kx2K, which would mean a maximum > resolution of 1024x768 or 1280x1024 if you stapple the screen > vertically. I don't know the radeon specs, but i guess it should be > possible to work around this by changin the base address, at least in > the vertical stapling case, in the horizontal case, screen stride may > become a problem.
But then it's no longer a shared framebuffer in so far as the 3D parts need to support it explicitly. -- Earthling Michel Dänzer (MrCooper)/ Debian GNU/Linux (powerpc) developer XFree86 and DRI project member / CS student, Free Software enthusiast ------------------------------------------------------- This SF.net email is sponsored by: Scholarships for Techies! Can't afford IT training? All 2003 ictp students receive scholarships. Get hands-on training in Microsoft, Cisco, Sun, Linux/UNIX, and more. www.ictp.com/training/sourceforge.asp _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel