On Mit, 2003-02-26 at 21:11, Sven Luther wrote:
> 
> [...] because the DRI is just rendering to the framebuffer, it doesn't
> know if you are displaying it or not, and doesn't even care. The only
> issue is with size limits of the 3D engine, like Michel said, with the
> Radeon 3D engine being limited to 2Kx2K, which would mean a maximum
> resolution of 1024x768 or 1280x1024 if you stapple the screen
> vertically. I don't know the radeon specs, but i guess it should be
> possible to work around this by changin the base address, at least in
> the vertical stapling case, in the horizontal case, screen stride may
> become a problem.

But then it's no longer a shared framebuffer in so far as the 3D parts
need to support it explicitly.


-- 
Earthling Michel Dänzer (MrCooper)/ Debian GNU/Linux (powerpc) developer
XFree86 and DRI project member   /  CS student, Free Software enthusiast



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