On Thu, Feb 27, 2003 at 06:58:42PM +0100, Michel Dänzer wrote: > On Don, 2003-02-27 at 09:33, Sven Luther wrote: > > On Thu, Feb 27, 2003 at 02:14:37AM +0100, Michel Dänzer wrote: > > > On Mit, 2003-02-26 at 18:16, Alex Deucher wrote: > > > > -- Sven Luther <[EMAIL PROTECTED]> wrote: > > > > > > [ video memory management ] > > > > > > > > How is it done right now ? Is a part of the onchip memory reserved > > > > > for framebuffer and XAA, and another part free for 3D use ? > > > > > > > > Not sure. I'm not familiar with the memory manager either. I seem to > > > > recall some drivers have the (compile time) option of allocating more > > > > or less to 2D vs 3D. I believe it was the mga driver, and the issue > > > > was not having enough memory for Xv cause 3D has reserved too much. > > > > > > Some drivers (tdfx and radeon at least) only reserve offscreen memory > > > for 3D when it's actually used, the amount is still static though. > > > > Do they get it from the OS memory manager, or do they do another trick ? > > See RADEONDRITransitionTo{2,3}d() .
Ok, thanks. They do use the OS memory manager. Friendly, Sven Luther ------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel