Here you go:

name of display: :0.0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context
client glx vendor string: SGI
client glx version string: 1.2
client glx extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_agp_offset,
    GLX_MESA_swap_control, GLX_MESA_swap_frame_usage,
    GLX_NV_vertex_array_range, GLX_OML_swap_method, GLX_OML_sync_control,
    GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample,
    GLX_SGIX_fbconfig, GLX_SGIX_visual_select_group
GLX extensions:
    GLX_ARB_get_proc_address, GLX_EXT_import_context, GLX_EXT_visual_info,
    GLX_EXT_visual_rating, GLX_MESA_agp_offset, GLX_MESA_swap_control,
    GLX_NV_vertex_array_range, GLX_SGI_video_sync
OpenGL vendor string: Tungsten Graphics, Inc.
OpenGL renderer string: Mesa DRI R200 20021125 AGP 4x TCL
OpenGL version string: 1.3 Mesa 5.0
OpenGL extensions:
    GL_ARB_imaging, GL_ARB_multisample, GL_ARB_multitexture,
    GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
    GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
    GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3,
    GL_ARB_texture_mirrored_repeat, GL_ARB_transpose_matrix,
    GL_ARB_window_pos, GL_ATI_texture_mirror_once,
    GL_ATI_texture_env_combine3, GL_EXT_abgr, GL_EXT_bgra,
    GL_EXT_blend_color, GL_EXT_blend_logic_op, GL_EXT_blend_minmax,
    GL_EXT_blend_subtract, GL_EXT_clip_volume_hint, GL_EXT_convolution,
    GL_EXT_compiled_vertex_array, GL_EXT_histogram, GL_EXT_packed_pixels,
    GL_EXT_polygon_offset, GL_EXT_rescale_normal, GL_EXT_secondary_color,
    GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_edge_clamp,
    GL_EXT_texture_env_add, GL_EXT_texture_env_combine,
    GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
    GL_EXT_texture_object, GL_EXT_texture_lod_bias, GL_EXT_vertex_array,
    GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat,
    GL_MESA_pack_invert, GL_MESA_ycbcr_texture, GL_MESA_window_pos,
    GL_NV_blend_square, GL_NV_texgen_reflection, GL_NV_texture_rectangle,
    GL_SGI_color_matrix, GL_SGI_color_table, GL_SGIS_generate_mipmap,
    GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp
glu version: 1.3
glu extensions:
    GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

On Sat, 22 Mar 2003 01:43 pm, you wrote:
> On Sat, Mar 22, 2003 at 01:25:36PM +0000, MichaelM wrote:
> > Hi.
> > I've recently bought an ATI radeon 9100 pro. I've installed, played
> > around with it, and have noticed something strange. Though I can play 3d
> > games such as UT and quake3 with excellent frame-rates, running something
> > like gears will only get me 80 FPS.
> >
> > What's up with that? I'm currently using Xfree86 4.3.0 (compiled from
> > source). I find it really odd how something as simple as complex as UT
> > runs great, yet little old gears is chugging along slowly...
>
> With that framerate, glxgears must be using software rendering only. Post
> the output of 'glxinfo'.
>
> José Fonseca



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