Here you go: name of display: :0.0 display: :0 screen: 0 direct rendering: Yes server glx vendor string: SGI server glx version string: 1.2 server glx extensions: GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context client glx vendor string: SGI client glx version string: 1.2 client glx extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_agp_offset, GLX_MESA_swap_control, GLX_MESA_swap_frame_usage, GLX_NV_vertex_array_range, GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_visual_select_group GLX extensions: GLX_ARB_get_proc_address, GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_agp_offset, GLX_MESA_swap_control, GLX_NV_vertex_array_range, GLX_SGI_video_sync OpenGL vendor string: Tungsten Graphics, Inc. OpenGL renderer string: Mesa DRI R200 20021125 AGP 4x TCL OpenGL version string: 1.3 Mesa 5.0 OpenGL extensions: GL_ARB_imaging, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, GL_ARB_transpose_matrix, GL_ARB_window_pos, GL_ATI_texture_mirror_once, GL_ATI_texture_env_combine3, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_logic_op, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_clip_volume_hint, GL_EXT_convolution, GL_EXT_compiled_vertex_array, GL_EXT_histogram, GL_EXT_packed_pixels, GL_EXT_polygon_offset, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_object, GL_EXT_texture_lod_bias, GL_EXT_vertex_array, GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, GL_MESA_pack_invert, GL_MESA_ycbcr_texture, GL_MESA_window_pos, GL_NV_blend_square, GL_NV_texgen_reflection, GL_NV_texture_rectangle, GL_SGI_color_matrix, GL_SGI_color_table, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp glu version: 1.3 glu extensions: GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess
On Sat, 22 Mar 2003 01:43 pm, you wrote: > On Sat, Mar 22, 2003 at 01:25:36PM +0000, MichaelM wrote: > > Hi. > > I've recently bought an ATI radeon 9100 pro. I've installed, played > > around with it, and have noticed something strange. Though I can play 3d > > games such as UT and quake3 with excellent frame-rates, running something > > like gears will only get me 80 FPS. > > > > What's up with that? I'm currently using Xfree86 4.3.0 (compiled from > > source). I find it really odd how something as simple as complex as UT > > runs great, yet little old gears is chugging along slowly... > > With that framerate, glxgears must be using software rendering only. Post > the output of 'glxinfo'. > > José Fonseca ------------------------------------------------------- This SF.net email is sponsored by:Crypto Challenge is now open! Get cracking and register here for some mind boggling fun and the chance of winning an Apple iPod: http://ads.sourceforge.net/cgi-bin/redirect.pl?thaw0031en _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel