Hello, it looks as ctx->Color.AlphaEnabled isn't set, at least not in glMaterialfv() (or at all?). So in VTXFMT Mode, RADEON_CP_VC_FRMT_FPALPHA isnt added to "ind", and so some programs dont look as good as they do when NO_VTXFMT=1 is set. (exaple: arkhart-demo http://arkhart.nekeme.net/en/ or petroleo.zip, which showed also the vertex-corruption)
Or is it a bug in the program, that it didnt enable GL_ALPHA explicitly? (If yes: why does it work "right" in non-vtxfmt-mode and what should be done?)
ctx->Color.AlphaEnabled refers to GL_ALPHA_TEST. It has nothing to do whatsoever with materials and lighting.
I think the real bug is elsewhere.
-Brian
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