Andreas Stenglein wrote:
Hello,
it looks as ctx->Color.AlphaEnabled isn't set,
at least not in glMaterialfv() (or at all?).
So in VTXFMT Mode, RADEON_CP_VC_FRMT_FPALPHA isnt added to "ind",
and so some programs dont look as good as they do when
NO_VTXFMT=1 is set.
(exaple: arkhart-demo http://arkhart.nekeme.net/en/ or
petroleo.zip, which showed also the vertex-corruption)

Or is it a bug in the program, that it didnt enable GL_ALPHA
explicitly? (If yes: why does it work "right"
in non-vtxfmt-mode and what should be done?)

ctx->Color.AlphaEnabled refers to GL_ALPHA_TEST. It has nothing to do whatsoever with materials and lighting.


I think the real bug is elsewhere.

-Brian



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