Andreas,
Looking at the code, the FPCOLOR/FPALPHA elements are only turned on when colormaterial is used -- in all other cases we use a ubyte 'PKCOLOR' representation.
If we're using FPCOLOR, I don't think that it would be so bad to always turn on FPALPHA too, as it seems like the current tests are missing a case for you.
So, I propose the attached patch, which a) always includes alpha in color material modes b) includes a packed color even if lighting is turned on.
In other words, this will always send a 4-component color to hardware.
Keith
? Am ? diff Index: radeon_vtxfmt.c =================================================================== RCS file: /cvsroot/dri/xc/xc/lib/GL/mesa/src/drv/radeon/radeon_vtxfmt.c,v retrieving revision 1.16 diff -u -r1.16 radeon_vtxfmt.c --- radeon_vtxfmt.c 31 Mar 2003 21:46:29 -0000 1.16 +++ radeon_vtxfmt.c 1 Apr 2003 08:47:53 -0000 @@ -566,11 +566,11 @@ * directly. */ if (ctx->Light.ColorMaterialEnabled) { - ind |= RADEON_CP_VC_FRMT_FPCOLOR; - if (ctx->Color.AlphaEnabled) { - ind |= RADEON_CP_VC_FRMT_FPALPHA; - } + ind |= (RADEON_CP_VC_FRMT_FPCOLOR | + RADEON_CP_VC_FRMT_FPALPHA); } + else + ind |= RADEON_CP_VC_FRMT_PKCOLOR; /* for alpha? */ } else { /* TODO: make this data driven?