Quoting Linus Torvalds ([EMAIL PROTECTED]): > > On Wed, 4 Jun 2003, Brian Paul wrote: > > > > Denis is proposing a new public DRI-based API, presumably for > > fbdev-type environments. Suppose this API became popular and other > > parties wanted to implement drivers for it - drivers not based on > > Mesa. Is that conceivable? If so, this new interface should not be > > in src/mesa/ > > I would definitely call it "conceivable". Think of things like the WineX > people who work on games. I assume that they translate DirectX into GL > right now, but I could well imagine that they'd like to use DRI directly > (or rather, indirectly through an DirectX-like API based on DRI).
DirectFB is DirectX-like, WineX could use DRI via DirectFBGL. -- Best regards, Denis Oliver Kropp .------------------------------------------. | DirectFB - Hardware accelerated graphics | | http://www.directfb.org/ | "------------------------------------------" Convergence GmbH ------------------------------------------------------- This SF.net email is sponsored by: Etnus, makers of TotalView, The best thread debugger on the planet. Designed with thread debugging features you've never dreamed of, try TotalView 6 free at www.etnus.com. _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel