On Fri, 13 Jun 2003, Roland Scheidegger wrote: > > (This could be related to the same bug as the one seen in nwn, as > decreasing the cmd_buf size fixes the problem for me just as well, > though I still have no idea why).
I wonder if this is related to the flickering problem I saw on i845, and that Keith figured out as texture uploads being racy with the _use_ of those textures. Decreasing the command buffer size might cause two things: - slow down and synchronize command execution enough to hide the race - leave slightly more card memory free, possibly resulting in more texture space, possibly hiding the problem due to less memory management pressure. I've seen both of these at work on the i845: disabling MTRR's apparently slowed down the AGP accesses enough that the race was hidden, and the graphics engine probably always outran the CPU. And increasing the AGP memory size meant that there wasn't any mm pressure on the textures any more. Linus ------------------------------------------------------- This SF.NET email is sponsored by: eBay Great deals on office technology -- on eBay now! Click here: http://adfarm.mediaplex.com/ad/ck/711-11697-6916-5 _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel