On Fri, 13 Jun 2003, Philip Armstrong wrote:
> 
> Fwiw I see these symptoms too on a radeon mobile equipped laptop
> running UT200x -- but only if the original X desktop size is the full
> 1600x1200 (running UT at 800x600). If I start X at 800x600 and then
> start UT, I get no texture flickering at all -- the textures are
> entirely stable.

I'm flogging dead horse, the 1600x1200 desktop will obviously allocate a
lot more card memory, and leave less memory available for textures. And
with less memory for textures, you need to swap them from main memory more
often.

So if the texmem code doesn't serialize the swapping with the usage, you'd
see the texture being replaced by a new one potentially before it had
actually been rendered and was still in the command queue. Resulting in
flickering.

                Linus



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