This is what I get on an strace of the now hung X server.
--- SIGALRM (Alarm clock) @ 0 (0) ---
sigreturn()                             = ? (mask now [])
ioctl(6, 0x6444, 0)                     = -1 EBUSY (Device or resource busy)
ioctl(6, 0x6444, 0)                     = -1 EBUSY (Device or resource busy)
ioctl(6, 0x6444, 0)                     = -1 EBUSY (Device or resource busy)
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ps tells me that quake3 exited with a non-zero status, the || in my script gets hung, 
and not
being able to connect to tell me what happend.

There are no 3d apps running.  I read in another thread that the DRM is soposed to 
clear things up
if the app closes the inode?  Unless some one else knowes what's wrong I'l start to 
look there.

If there is any thing else I can do to help...


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