>From mgastate.c:
\note the fully opaque pattern (0xffff) has been disabled in order
 to work around a conformance issue.

Can anyone tell me what the issue actually is?

The only issue I found with glean right now is that hw.blend_func isn't
properly initialized and if an app calls glBlendFunc( GL_ONE, GL_ZERO );
the actual function will be GL_ZERO,GL_ZERO. This caused the BlendFunc
test to fail unless polygon stipple was enabled...

Setting the defaults like this is a bit fragile. I should probably change
mgaInitState() to call mgaDD* functions with the default arguments
instead. This would avoid setting the same bits in multiple places. Mesa
doesn't do this for some reason...

-- 
Ville Syrjälä
[EMAIL PROTECTED]
http://www.sci.fi/~syrjala/


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