On Tue, Sep 16, 2003 at 12:42:44AM -0400, Daniel Vogel wrote:
> > One problem is with texture_env_combine stuff. The game tries 
> > to use alpha mode GL_MODULATE + GL_CONSTANT + GL_PRIMARY_COLOR. 
> > These cards require that one argument is GL_TEXTURE and the 
> > other one isn't :(
> 
> Can users set a flag (e.g. environment variable) that will rather do
> "nothing" than hitting software fallbacks?

Not currently but it could be added.

The hack I have now simply changes the mode to REPLACE + CONSTANT in the
driver if this combination is attempted.

> > Unfortunately ut2k3 does this all the time.
> 
> Disable "projectors" in the UI.

Already tried that but it doesn't help much. Many of the spinning objects
still use projective texturing.

-- 
Ville Syrjälä
[EMAIL PROTECTED]
http://www.sci.fi/~syrjala/


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