On Tue, Sep 16, 2003 at 12:42:44AM -0400, Daniel Vogel wrote: > > One problem is with texture_env_combine stuff. The game tries > > to use alpha mode GL_MODULATE + GL_CONSTANT + GL_PRIMARY_COLOR. > > These cards require that one argument is GL_TEXTURE and the > > other one isn't :( > > Can users set a flag (e.g. environment variable) that will rather do > "nothing" than hitting software fallbacks?
Not currently but it could be added. The hack I have now simply changes the mode to REPLACE + CONSTANT in the driver if this combination is attempted. > > Unfortunately ut2k3 does this all the time. > > Disable "projectors" in the UI. Already tried that but it doesn't help much. Many of the spinning objects still use projective texturing. -- Ville Syrjälä [EMAIL PROTECTED] http://www.sci.fi/~syrjala/ ------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel