Are you sure have mergedfb set up correctly?  3D should work on both
heads, not just one.  check the man page for all the mergedfb options:
http://www.botchco.com/alex/radeon/mergedfb/cvs/DRI/final/radeon.4.html

Are you using pageflipping?  If so, turn it off.  it has some issues in
certain modes with mergedfb.  It only seems to work reliably when crtc2
is RightOf or Below crtc1.  Also if you mix clone and dualhead
metamodes and switch to a clone mode, the display on CRTC1 has a weird
framebuffer shift problem.  pageflipping is not recommended.

I'm not sure why you are seeing problems in quake.  mergedfb only
touched the 2D driver.

Alex

--- Mike Mestnik <[EMAIL PROTECTED]> wrote:
> I just updated CVS and patched in
>
http://www.botchco.com/alex/radeon/mergedfb/cvs/DRI/final/mergedfb-dri.diff
> Most everything that warked b4 still workes, there is a small problem
> with quake3.  Small meaning
> not ought of the ordinary for DRICVS, things like textures on the
> floor appere to be behind what
> there infront of.
> 
> Just wanted to let you know that it workes well enuff to get put in. 
> There has been a bug when
> DRI is disabeled(DualHead) that I think should get some attention. 
> OpenGL apps work /w SW on one
> head but are blank on the secondary(I thaught it was the primary, did
> this change for any one
> else?).  This is also true of MergedFB on my system.  Putting the
> app(gears) so it's on both
> dosen't tear the way Xv dose, but the one half is blank.
> 
> I'm running with my primary on the Right plugged into the DVI port of
> a VGA/DVI 8500 LE.  The left
> side is smaller that the right, and in some modes the right is
> uselesly torn.  Wish I could get
> screen shots of what the DAC can do.
> 
> mike
> 


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