On Fri, Oct 10, 2003 at 12:24:56PM +0100, Keith Whitwell wrote:
| 
| >No. No preservation is done. We need to invalidate everything.
| 
| That's a problem, as the only way we can do things like accelerated 
| CopyTexSubImage() and single-copy textures is if the FB contents are 
| guarenteed to be preserved.

Yes, it's extremely important.

Besides performance loss and memory bloat, the lack of framebuffer
memory preservation on Windows has forced some new extensions to have
ugly semantics.  See the vertex buffer object extension

   http://oss.sgi.com/projects/ogl-sample/registry/ARB/vertex_buffer_object.txt

for one example.

This is one more case in which the Windows people did the wrong thing,
and an opportunity for other systems to be better.

Allen


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