bizarre problem where textures will occasionally flash patterns of white dots... as far as I can tell
this is caused by the lightmap depth-fighting with the regular texture, which is very odd since
lightmaps are transparent.
This doesn't seem to happen in other games, I guess because other games always use multitexture, however it doesn't
happen with glqwcl either.
I know that you consider depth fighting problems to be the application's fault, but the QF people say it's
a DRI bug...
this happens even with TCL set to software, which doesn't really matter since for some reason the driver
is NO-TCL (??).
I'm a bit of a DRI newbie, so please point out anything I'm doing wrong
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