--- Alex Deucher <[EMAIL PROTECTED]> wrote: > --- Jon Smirl <[EMAIL PROTECTED]> wrote: > > I have a new version of DRM at bk://mesa3d.bkbits.net/drm > > In it's current form it's 2.6 kernel only. Some support is generic > > but I've > > Nice work Jon! Very impressive! How about dualhead cards? how are > they handled? shared access to 3D engine? Single VT?
I haven't reached that stage yet so I'm open to any ideas that will work. Fell free to download the code and work on whatever interests you. My immediate goal is to get a login console up on a single screen. That means I need to get the mode set, make fonts work and write a mini-terminal emulator to the DRM API. A plus to this design is that the entire kernel TTY, VT, FB layers are by-passed. Some of that code is very ancient and it probably has SMP issues. Under the new model everything that doesn't actually play with the hardware is moved to user space. Also the old model only supported one card and the new one supports many. There was a long discussion on the xserver list about making OpenGL the only API for accessing the hardware. This is part of the path to getting there. ===== Jon Smirl [EMAIL PROTECTED] __________________________________ Do you Yahoo!? Yahoo! Finance: Get your refund fast by filing online. http://taxes.yahoo.com/filing.html ------------------------------------------------------- The SF.Net email is sponsored by EclipseCon 2004 Premiere Conference on Open Tools Development and Integration See the breadth of Eclipse activity. February 3-5 in Anaheim, CA. http://www.eclipsecon.org/osdn -- _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel