> > But we are rendering to draw fonts, clearing a area of the screen,copyarea.
> > If we are to have a universal solution it needs to OpenGL. Either that or 
> > mode switching stays in the kernel.  
> 
> Drawing fonts have _NOTING_ to do with mode switching ! Don't tell me
> that you can't make the difference between fbdev and fbcon now ;)

That is not what I'm saying. I'm sayimng we could use opengl to draw the 
fonts in fbcon. Opengl coudl be the center piece library that does 
everything. 

> > Speaking of bloat in the kernel. When will the crypto and TCP/IP stack be 
> > moved to userspace. The networking code alone is over 17 megs in size. 
> > Bloat bloat bloat. 
> 
> That has nothing to do with it. If you don't agree, come to KS or OLS
> and talk to Linus. Your arguments & comparisons are pointless

I think I'm going to have to.




-------------------------------------------------------
This SF.Net email is sponsored by Sleepycat Software
Learn developer strategies Cisco, Motorola, Ericsson & Lucent use to 
deliver higher performing products faster, at low TCO.
http://www.sleepycat.com/telcomwpreg.php?From=osdnemail3
--
_______________________________________________
Dri-devel mailing list
[EMAIL PROTECTED]
https://lists.sourceforge.net/lists/listinfo/dri-devel

Reply via email to