> > But we are rendering to draw fonts, clearing a area of the screen,copyarea. > > If we are to have a universal solution it needs to OpenGL. Either that or > > mode switching stays in the kernel. > > Drawing fonts have _NOTING_ to do with mode switching ! Don't tell me > that you can't make the difference between fbdev and fbcon now ;)
That is not what I'm saying. I'm sayimng we could use opengl to draw the fonts in fbcon. Opengl coudl be the center piece library that does everything. > > Speaking of bloat in the kernel. When will the crypto and TCP/IP stack be > > moved to userspace. The networking code alone is over 17 megs in size. > > Bloat bloat bloat. > > That has nothing to do with it. If you don't agree, come to KS or OLS > and talk to Linus. Your arguments & comparisons are pointless I think I'm going to have to. ------------------------------------------------------- This SF.Net email is sponsored by Sleepycat Software Learn developer strategies Cisco, Motorola, Ericsson & Lucent use to deliver higher performing products faster, at low TCO. http://www.sleepycat.com/telcomwpreg.php?From=osdnemail3 -- _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel