On Mon, May 10, 2004 at 11:29:40AM -0700, Jon Smirl wrote: > It's not just bloat, the network code is used millions of times per second. Mode > setting happens occaisonally.
But necessary some times. I think of oops and debugger. > The other problem is memory management. What is going to happen when fbdev > starts setting the mode for both heads? Who is going to mananage the VRAM when > the buffers get resized? OpenGL has a very complex memory management scheme > where things can migrate from VRAM to AGP to system memory. Do apps manage their swap? No. I think the OS should be responsible for placing the data (vertices, textures, commands) at the right/best place for the HW 3D engine and the client should only fill virtual memory. -- Nicholas Souchu - [EMAIL PROTECTED] - [EMAIL PROTECTED] http://www.freebsd.org/~nsouch/kgi4BSD ------------------------------------------------------- This SF.Net email is sponsored by Sleepycat Software Learn developer strategies Cisco, Motorola, Ericsson & Lucent use to deliver higher performing products faster, at low TCO. http://www.sleepycat.com/telcomwpreg.php?From=osdnemail3 -- _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel