On Mon, May 10, 2004 at 11:29:40AM -0700, Jon Smirl wrote:
> It's not just bloat, the network code is used millions of times per second. Mode
> setting happens occaisonally. 

But necessary some times. I think of oops and debugger.

> The other problem is memory management. What is going to happen when fbdev
> starts setting the mode for both heads? Who is going to mananage the VRAM when
> the buffers get resized? OpenGL has a very complex memory management scheme
> where things can migrate from VRAM to AGP to system memory.

Do apps manage their swap? No. I think the OS should be responsible for
placing the data (vertices, textures, commands) at the right/best place
for the HW 3D engine and the client should only fill virtual memory.

-- 
Nicholas Souchu - [EMAIL PROTECTED] - [EMAIL PROTECTED]
http://www.freebsd.org/~nsouch/kgi4BSD


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