Around 9 o'clock on May 6, Jens Owen wrote:

> If you would like to get a flavor for the issue I'm writing about, simply
> unmap the framebuffer from your Mesa-solo 3D driver and give it a go.  I
> think you'll find many difficult issues crop up related to software fall
> backs and efficient readback pixel data.

I had the impression that this architecture would continue to permit the 
frame buffer to be mapped into user space.

-keith


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