Around 9 o'clock on May 6, Jens Owen wrote: > If you would like to get a flavor for the issue I'm writing about, simply > unmap the framebuffer from your Mesa-solo 3D driver and give it a go. I > think you'll find many difficult issues crop up related to software fall > backs and efficient readback pixel data.
I had the impression that this architecture would continue to permit the frame buffer to be mapped into user space. -keith
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