Why not help getting mesa-solo working so that we can move to X on top of
OpenGL? Keithp is hard at work converting xserver to run on OpenGL. We already
have the render engine on top of of OpenGL finished in the glitz project. All we
are missing is pbuffer support in the mesa hw drivers and some support for
multi-head mode setting. In the xserver on OpenGL model XAA disappears.

--- Eric Anholt <[EMAIL PROTECTED]> wrote:
> I'm working on the Render acceleration -- there were some conformance
> issues in the ATI patch that I'm working on fixing, along with making it
> more featureful.


=====
Jon Smirl
[EMAIL PROTECTED]


        
                
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