I'm trying to fix up mesa-solo. I'm working on glXMakeCurrent.
In bindContext3 the drawable/readable are GLXDrawable. In X these are
XID's so they match with __DRIid. In miniglx GLXDrawable is a pointer.
Why does un/bind take __DRIid instead of __DRIdrawable?
Should X call __driFindDrawable() before calling un/bind so that it can
pass in pointers too?
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Jon Smirl
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