I'm trying to fix up mesa-solo. I'm working on glXMakeCurrent. 

In bindContext3 the drawable/readable are GLXDrawable. In X these are
XID's so they match with __DRIid. In miniglx GLXDrawable is a pointer.
Why  does un/bind take __DRIid instead of __DRIdrawable?

Should X call __driFindDrawable() before calling un/bind so that it can
pass in pointers too?


=====
Jon Smirl
[EMAIL PROTECTED]


        
                
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