On Sat, 9 Oct 2004 18:00:47 +0200, Felix Kühling <[EMAIL PROTECTED]> wrote: > On Sat, 9 Oct 2004 14:14:29 +0200 > Marcello Maggioni <[EMAIL PROTECTED]> wrote: > > [snip] > > > > > > Hey , I've solved in setting by DRICONF 5 Texture units instead of 6 . > > > > There's something wrong in using 6 Texture units with lastest DRI drivers? > > > > Marcello > > The more texture units you have the smaller the maximum texture size > gets. The problem is that with N texture units you currently need to be > able to have N textures of maximum size and maximum color depth bound to > a texture unit. This means they all have to be in texture memory at the > same time. With given texture memory that limits the maximum size of > textures. Increasing the AGP size (option GARTSize) in xorg.conf would > increase the amount of available texture memory which would allow larger > textures too. > > > > Regards, > Felix > > | Felix Kühling <[EMAIL PROTECTED]> http://fxk.de.vu | > | PGP Fingerprint: 6A3C 9566 5B30 DDED 73C3 B152 151C 5CC1 D888 E595 | >
I've tried your hint of increasing the AGP size with GARTSize option. I've set GARTSize to 64 (an higher value give me problems in visualization ) and doesn't solve the problem . With Mesa "Oct 07 2004" (and older) I can use 6 texture units without problems in UT2004 , I have this issue only with recent MESA . (I've ever used 6 texture units) This only happens with UT2004 menu backgrounds (with DOOM3 I haven't such problems) Bye ------------------------------------------------------- This SF.net email is sponsored by: IT Product Guide on ITManagersJournal Use IT products in your business? Tell us what you think of them. Give us Your Opinions, Get Free ThinkGeek Gift Certificates! Click to find out more http://productguide.itmanagersjournal.com/guidepromo.tmpl -- _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel