Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://freedesktop.org/bugzilla/show_bug.cgi?id=960
[EMAIL PROTECTED] changed: What |Removed |Added ---------------------------------------------------------------------------- Status|REOPENED |RESOLVED Resolution| |FIXED ------- Additional Comments From [EMAIL PROTECTED] 2004-10-21 17:35 ------- That fix unfortunately is a big ugly hack, which potentially causes really bad behaviour (haven't looked exactly what happens when there's not enough video ram to allocate all currently bound textures). Most apps will not hit such a condition, but some might and this "solution" is unacceptable. The behaviour you see with flipscreen3d is clearly an app bug. It would be possible to announce larger texture sizes and deal with it if this exceeds the available texture memory (for instance using gart texturing), but currently the driver can't do that. -- Configure bugmail: https://freedesktop.org/bugzilla/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee. ------------------------------------------------------- This SF.net email is sponsored by: IT Product Guide on ITManagersJournal Use IT products in your business? Tell us what you think of them. Give us Your Opinions, Get Free ThinkGeek Gift Certificates! Click to find out more http://productguide.itmanagersjournal.com/guidepromo.tmpl -- _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel