On Wed, 2005-01-26 at 23:10 -0500, Vladimir Dergachev wrote: > > I meant that RGBA picture is represented as an unsigned char > array. So byte 0 is always R, byte 1 G, and so on - irrespectively of the > architecture. > > There is however an issue of whether conversion is being done when doing > memcpy from AGP space to the framebuffer.
No, the above means that the data is already always little endian in AGP space, as the GPU expects it. -- Earthling Michel DÃnzer | Debian (powerpc), X and DRI developer Libre software enthusiast | http://svcs.affero.net/rm.php?r=daenzer ------------------------------------------------------- This SF.Net email is sponsored by: IntelliVIEW -- Interactive Reporting Tool for open source databases. Create drag-&-drop reports. Save time by over 75%! Publish reports on the web. Export to DOC, XLS, RTF, etc. Download a FREE copy at http://www.intelliview.com/go/osdn_nl -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel