Am Donnerstag, den 10.02.2005, 07:21 +0100 schrieb [EMAIL PROTECTED]:
> On Monday 07 February 2005 15:33, Felix K=FChling wrote:
> > Am Montag, den 07.02.2005, 15:12 +0100 schrieb=20
> [EMAIL PROTECTED]:
> > > Hardware:
> > >
> > > Toshiba Libretto L2 Tm5600 with:
> > >
> > > 0000:00:04.0 VGA compatible controller: S3 Inc.
> > > 86C270-294=3D20 Savage/IX-MV (rev 13) (prog-if 00 [VGA])
> > >         Subsystem: Toshiba America Info Systems:
> > > Unknown device 0001 Control: I/O+ Mem+ BusMaster+
> > > SpecCycle- MemWINV- VGASnoop- ParErr-=3D Stepping- SERR-
> > > FastB2B-
> > >         Status: Cap+ 66Mhz- UDF- FastB2B- ParErr-
> > > DEVSEL=3D3Dmedium >TAbort- =3D <TAbort- <MAbort- >SERR-
> > > <PERR-
> > >         Latency: 248 (1000ns min, 63750ns max), cache
> > > line size 08 Interrupt: pin A routed to IRQ 11
> > >         Region 0: Memory at e0000000 (32-bit,
> > > non-prefetchable) [size=3D3D128=3D M]
> > >         Expansion ROM at 000c0000 [disabled]
> > > [size=3D3D64K] Capabilities: <available only to root>
> > >
> > > Software:
> > >
> > > Gentoo current with Gentoo supplied X Window System
> > > Version 6.8.1.903 (6.8.=3D 2 RC 3)
> > > Release Date: 25 January 2005
> > > X Protocol Version 11, Revision 0, Release 6.8.1.903
> > > Build Operating System: Linux 2.4.29-rc3-mhf239 i686
> > > [ELF]=3D20 Current Operating System: Linux mhfl4
> > > 2.4.29-rc3-mhf239 #2 Tue Jan 18 17:43=3D
> > >
> > > :33 CET 2005 i686
> > >
> > > Build Date: 05 February 2005
> > >
> > > Installed snapshot from
> > > savage-20050205-linux.i386.tar.bz2. On starting X:
> > >
> [snip]
> > >
> > > So, driver in snapshot still reports 1.0. Seems to be
> > > quite old (2001).
> >
> > The new Savage DRM 2.0.0 (in fact 2.2.0 by now) is only
> > available for Linux 2.6.=20
> 
> Tested with 2.6.11-rc3. DRM functional with glxgears.
> 
> tuxkart and tuxracer work most the time but sometimes=20
> painting occurs outside of games window. Parts of the image=20
> appear (sometime mirrored) outside game window or random=20
> patterns appear. Cursor and numeric display in game window=20
> appear as random patterns.

The garbage patters could be that it's getting the texture tiling wrong.
I messed with that code recently. Could be that I broke it on Savage/IX.
Also please try if the latest snapshot fixes this.

> 
> Sometimes above games mess up the screen but restart Game a=20
> few times "fixes" it.
> 
> =46lighgear messes up the entire screen and would never work.

Weird. I haven't had this kind of problems in a while. Though I haven't
tested on my Savage/IX recently. Looks like it's time to swap cards
again.

> 
> BTW, the games work on i810 HW with 2.6.11-rc3.
> 
> > Since Linux 2.4 is no longer=20
> > open for new features there is not much point
> > back-porting it to Linux 2.4.=20
> 
> > See=20
> > http://dri.freedesktop.org/wiki/S3Savage for more
> > information about the savage driver status. I just added
> > a note about Linux 2.4 to that page.
> 
> Sorry, have not found any reference to 2.4 being unsupported=20
> on that page.=20

Err, I probably pushed "Preview" instead of "Save". :-/

> 
> Are there any test programs available to systematically test=20
> DRM/GL functionality?

For example mesa/progs/demos and Glean (http://glean.sourceforge.net/).
For reference you can always run with indirect software rendering. Set
LIBGL_ALWAYS_INDIRECT in the environment.

> 
> Regards
> Michael
> 
-- 
| Felix Kühling <[EMAIL PROTECTED]>                     http://fxk.de.vu |
| PGP Fingerprint: 6A3C 9566 5B30 DDED 73C3  B152 151C 5CC1 D888 E595 |



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